Games are a form of interaction, challenge and mental stimulation. People play games to teach, for relationship, or just for fun.
A board game or a card game has structure, but some games do not. Some have no rules. Think about the verbal manipulation a child uses to get his way.
What if a game becomes the primary communication tool between two people? Is that healthy?
In the novel, The Game is a story generator invented by Nate. He’s played it many times before—occasionally set in the future, once in a while in imaginary realms. To draw his father into the game, he picks his dad’s favorite historical period.
The rules are simple.
1.) Once an action is put into the game, it cannot be taken out. The result is a developing story line, which is entirely unpredictable and can spin out of control.
2.) A player functions through the eyes of his character and that character must be present in the scene. As a result, the player identifies strongly with his character and may become lost in the game.
3.) Players take turns and advanced preparation is discouraged. As a result, it’s difficult for one player to control the story line, or bully the other player.
Zachary lacks a way to communicate with his more-intelligent son on a meaningful level. The game solves that problem.
What do you think of a game like this as a way for two people to relate? What about other games?